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What is the standard way to make a new 2d canvas Image be additive to textures behind it?

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I have a series of UI elements (images) in the background. I have a "selector" cursor - I want it to make the background it is over brighter. How do I do this? Apologies, I spent two hours googling and can't figure out how to do it with a Unity 2d image. Please help.

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