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Unity 5: Apply Root Motion not affecting "Y" in 2d

I used the new unity 5 feature to "Generated Root Motion Curves". Then I hit "play" and triggered the animation. The character in the X axis, but not the Y axis. Next, I clicked "Debug" saw that "Keep...

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Spammed with a Null Reference exception in Animator

I don't know how to track down what asset is missing... this is an editor error, not an in-game issue. Works fine in-game. However, my game started taking 20-50 seconds to load after this error began:...

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How to use AvatarBuilder.BuildGenericAvatar() ?

I am trying to create a custom Avatar and AvatarMask based on a series of objects that are nested GameObjects with rotations, local positions and so on. [code] var avatar =...

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Is there no way to create Avatar and AvatarMask for Transform trees?

E.g. A base object like: Root Chest Upper left arm Lower left arm Upper right arm Lower left arm ... Is there no way to create an Avatar and AvatarMask to use Mechanim Layers with that sort of...

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What is the standard way to make a new 2d canvas Image be additive to...

I have a series of UI elements (images) in the background. I have a "selector" cursor - I want it to make the background it is over brighter. How do I do this? Apologies, I spent two hours googling and...

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How do I correctly edit an object in another scene?

I am using additive scenes, then have an editor function to modify a property an another object inside a different scene. However, it's not saving the change when I hit play!! Here's the code: var...

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How do I add a scene to the build without it being loaded automatically?

I have added a scene to the build window. When I launch the game - it works great! Only the first scene is loaded. Then I finish some configurations in my Launcher screen, then hit "Load" to load my...

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Collision: I don't know how to phrase what I am asking for

I have a very simple desire for my colliders. If a moving collider's velocity moves it toward or into a wall (static collider) it stops. If a moving collider's velocity moves it toward another moving...

View Article


Unity 5: Apply Root Motion not affecting "Y" in 2d

I used the new unity 5 feature to "Generated Root Motion Curves". Then I hit "play" and triggered the animation. The character in the X axis, but not the Y axis. Next, I clicked "Debug" saw that "Keep...

View Article


Spammed with a Null Reference exception in Animator

I don't know how to track down what asset is missing... this is an editor error, not an in-game issue. Works fine in-game. However, my game started taking 20-50 seconds to load after this error began:...

View Article

How to use AvatarBuilder.BuildGenericAvatar() ?

I am trying to create a custom Avatar and AvatarMask based on a series of objects that are nested GameObjects with rotations, local positions and so on. [code] var avatar =...

View Article

Is there no way to create Avatar and AvatarMask for Transform trees?

E.g. A base object like: Root Chest Upper left arm Lower left arm Upper right arm Lower left arm ... Is there no way to create an Avatar and AvatarMask to use Mechanim Layers with that sort of...

View Article

What is the standard way to make a new 2d canvas Image be additive to...

I have a series of UI elements (images) in the background. I have a "selector" cursor - I want it to make the background it is over brighter. How do I do this? Apologies, I spent two hours googling and...

View Article


How do I correctly edit an object in another scene?

I am using additive scenes, then have an editor function to modify a property an another object inside a different scene. However, it's not saving the change when I hit play!! Here's the code: var...

View Article

How do I add a scene to the build without it being loaded automatically?

I have added a scene to the build window. When I launch the game - it works great! Only the first scene is loaded. Then I finish some configurations in my Launcher screen, then hit "Load" to load my...

View Article


Collision: I don't know how to phrase what I am asking for

I have a very simple desire for my colliders. If a moving collider's velocity moves it toward or into a wall (static collider) it stops. If a moving collider's velocity moves it toward another moving...

View Article

Unity 5: Apply Root Motion not affecting "Y" in 2d

I used the new unity 5 feature to "Generated Root Motion Curves". Then I hit "play" and triggered the animation. The character in the X axis, but not the Y axis. Next, I clicked "Debug" saw that "Keep...

View Article


Spammed with a Null Reference exception in Animator

I don't know how to track down what asset is missing... this is an editor error, not an in-game issue. Works fine in-game. However, my game started taking 20-50 seconds to load after this error began:...

View Article

How to use AvatarBuilder.BuildGenericAvatar() ?

I am trying to create a custom Avatar and AvatarMask based on a series of objects that are nested GameObjects with rotations, local positions and so on. [code] var avatar =...

View Article

Is there no way to create Avatar and AvatarMask for Transform trees?

E.g. A base object like: Root Chest Upper left arm Lower left arm Upper right arm Lower left arm ... Is there no way to create an Avatar and AvatarMask to use Mechanim Layers with that sort of...

View Article
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Browse latest View live




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